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Homebrew backgrounds 5e
Homebrew backgrounds 5e













homebrew backgrounds 5e

Starting at 17 th level, you can cast the wall of stone spell at will as an action. When you reach 14 th level, the extra damage increases to 2d8. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder to the target. When you activate this ability with a bonus action, you and all allies within 30 feet of you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons until the start of your next turn.Īt 6 th level, you can use your Channel Divinity to cast the spiritual weapon spell.Īt 8 th level, you gain the ability to infuse your weapon strikes with destructive power.

homebrew backgrounds 5e homebrew backgrounds 5e

Starting at 2 nd level, you can use your Channel Divinity to project an aura that shields you and your allies from harm. When you choose this domain at 1 st level, you gain proficiency with heavy armor. ARTIFICER DOMAIN SPELLSĪt 1 st level, you gain the mending cantrip, which doesn’t count towards your total number of cantrips known. This domain functions the same as the divine domains listed on pages 59 to 63 of the Player’s Handbook. However, they should provide some tech-heavy options for PCs in the Iron Gods campaign that’ll let them bask in the high technology vibe that suffuses that adventure path.īut enough talk, let’s get to the tech options! Since high technology and super-science plays such a significant role in the Iron Gods, I felt it was important to convert some of the unique technology-related class options that are found in the Pathfinder RPG for use in my 5 th Edition Dungeons & Dragons conversion.Īs with the Gunslinger class, and firearms in general, these options may not be appropriate for all campaigns (particularly those without a technological presence). TECHNOLOGICAL CLASS OPTIONS FOR 5 TH EDITION DUNGEONS & DRAGONS

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Homebrew backgrounds 5e